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The Combat triangle is often a chart with the strengths and weaknesses of each one combat class up against the other classes. Perhaps essentially the most contentious aims arranged for your rework ended up being address the combat triangle. Firstly, it’s worthwhile pointing out that RuneScape has always been a melee-centric game, through which I mean that melee happens to be the best, most accessible combat style to activate with, and 95% from the NPCs amongst gamers are melee-based creatures. Rangers and mages have always had advantages in rare, self-contained situations in the game, but mostly it’s by pointing out melee combat.
We’re switching your base effectiveness against opposite points of their combat triangle, so – e.g. – mages will see themselves with a huge edge on melee targets, both in PvP as well as in PvE. That’s identical for rangers vs mages and melee vs rangers. One of several advantages of RuneScape is it doesn’t force someone to only adopt one combat style, and you should be given lots of opportunity to make good use of each. That’s our fault and yes it’s exactly about to change – but by raising the effectiveness of a ranger or mage towards the degree of a melee fighter; not by nerfing the melee user.ui80lmp
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